Wednesday 23 March 2011

Video Test



This is a test video I made a while ago using CamStudio, but hadn't gotten around to uploading until now: the FPS isn't amazing, as my development machine does *not* like running the game at full FPS while simultaneously encoding, but it should give a first indication as to what the basic gameplay will be like.  It only shows a couple of weapon types (standard projectile + lightning blast), but it does feature the newer particle effects, although it predates the recent improvements in environment decoration.



[OK, what the Blogger upload did there was take my already highly compressed video and then proceed to squash the Bejeesus out of it.  Hopefully it still gives a bit of an idea, though].

When creating the main demo video in the next few months (as part of my Indie Fund application), I'm going to have to find some way of recording at full fps, which may involve adding the ability to specifically seed the random number generators and record player input, then play it back frame-by-frame so that processor power isn't an issue.  Which will be a bit of an arse, but as the most important (and pretty much only) part to the Indie Fund application process, it's definitely worth the time.

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