As part of the upgraded environment there will be free-floating debris found in areas, which can either be destroyed or, coupled with the tractor beam, employed as a weapon.
This video shows the prototype implementation, where each piece of debris is circular and coloured a dreadful orange. However, they do properly collide with each other in a realistic way using the physics engine. Prior to this point, the complexity of the physics engine was a little unnecessary when only interacting a single object with a set of immovable objects.
The next step is to upgrade these large debris pieces such that they are an arbitrary polygon, rather than just circular. Also, improving their graphics wouldn't go amiss, either! I must confess to being tempted to texturemap a space hopper face onto them, though :)
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