OK, the basic version of the world collision physics is now up and running. This takes the overall bounding circle of the player's ship and uses that as a collision object, as shown in the video below.
However, there's still work to do in order to:
- Perform physics collisions with each ship component.
- Apply damage to the components based upon the collision energy.
- Add visual effects, such as a spark stream if the ship is scraping along the side of a wall.
Basic Environment Collision Physics from Darren Myatt on Vimeo.
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