Tuesday, 29 March 2011

Font woes

OK, the title is not quite accurate.  What I'm currently having trouble with is finding a reasonably cost-efficient way of embedding a font into my game.  I've found a font, and it is lovely and perfect but, unfortunately, it will cost a total of $300 to purchase a license such that I can legally embed it within my game.  It's slightly irksome that this cost is basically 10x the fee for using the same font in unlimited commercial print media.

Arse.

1 comment:

  1. Draw, scan, trace bitmap, make font.
    Works for me, unless you really need lots of nice hinting, then it takes a long time.

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